Level Editor
If you’re done with the game’s built-in levels, you can build your own warehouses and share them with whomever you want.
Before testing or saving, make sure that your level has a player placed somewhere inside it, and that there are as many dots as there are crates. The counters in the upper-left-hand corner will help you keep track of the latter.
Controls
Left Click | Place objects, select an option or tool |
---|---|
Right Click | Delete objects |
Mouse Wheel | Scroll to select a different tool |
↑ ↓ ← → | Shift entire level |
Del | Press twice to clear the entire level |
End | Stop playtesting instantly |
F1 | Display the help screen |
F5 | Playtest level |
Ctrl + S | Save level |
Ctrl + O | Open level |
Things to keep in mind
- You can’t save levels within the game’s directory or any of its subdirectories.
- Levels are confined to a 30×20 space.
- When saving a level in XSB format, make sure it is fully enclosed by walls! This is a limitation of the file format specification that doesn’t apply to the proprietary level file formats used by this game.